(no subject)

[It is the near the end of a day’s travel. The sun is descending behind the tree line, and a thickening fog muffles the sounds of the forest, leaving a strange sense of disconnection, as if you were one step removed from the normal world. Where in the world was this forest, again? Surely you are somewhere in your your home world, right? Right....

You continue walking. There is supposed to be village to spend the night up ahead, but the fog is making it terribly hard to see.]

(no subject)

[The wind howled and blew a bitter chill past the dying trees; it danced with the leaves and dragged them away unwillingly from the autumn ground. The floor was damp and stagnant with the odor of decomposing wood, diamonds pierced the black sheet held up above and looked down with vengeance. The forest seemed to never end; tall silhouettes shadowing the ground, black birds circling overhead, and screams echoing through the wind.

You find yourself on a dirt road, lightly traveled. You can't recall how you got here. Did you die? Did you fall asleep? Did some magic of yours go awry? You look to the trees for answers, but they simply bend their branches in the slight wind.

Further up the road you see the silhouette of a person sitting against a tree.]

(no subject)

[The wind howled and blew a bitter chill past the dying trees; it danced with the leaves and dragged them away unwillingly from the autumn ground. The floor was damp and stagnant with the odor of decomposing wood, diamonds pierced the black sheet held up above and looked down with vengeance. The forest seemed to never end; tall silhouettes shadowing the ground, black birds circling overhead, and screams echoing through the wind.

This might or might not matter to you as you are stuck up in a brambled cage ten feet of the ground. The vines and twigs dig into your back as you become aware of the world again. You can't recall how you got here. Did you die? Did you fall asleep? Did some magic of yours go awry? You look to the trees for answers, but they simply bend their branches in the slight wind.

This isn't the only cage either. About a dozen stand suspended around you. Some carrying nothing. Some carrying corpses. Others somewhere in between.

In one such cage next to you is a man in a military robe/coat? Hard to say if he's alive or not slumped forward as he is with his eyes closed.]
Entry tags:

BETRAYAL CHICKEN!

[The wind howled and blew a bitter chill past the dying trees; it danced with the leaves and dragged them away unwillingly from the autumn ground. The floor was damp and stagnant with the odor of decomposing wood, diamonds pierced the black sheet held up above and looked down with vengeance. The forest seemed to never end; tall silhouettes shadowing the ground, black birds circling overhead, and screams echoing through the wind.

You find yourself on a dirt road, lightly traveled. You can't recall how you got here. Did you die? Did you fall asleep? Did some magic of yours go awry? You look to the trees for answers, but they simply bend their branches in the slight wind.

Further up the road you see the silhouette of a person sitting against a tree.]

(no subject)

[Waking up comes in fits and starts. A bright light here. The touch of grass under his fingers there. He's being shaken slightly, and there is a voice far, far away trying to reach him.

Welcome back to the land of the living.]

(no subject)

Welcome one and all to the city of Korvosa. (A very D&D city)



Specifically the northern part of Korvosa, old Korvosa. Most of the funds of the city has funneled to the central district leaving this area poor and in disrepair.

Oh, and there is a deadly plague circulataing the city concentrated in this part of town. Stores are getting boarded up. There are a few less people on the street. But where are you fine evening?

[A] Trying to get across the bridge to central Korvosa to get to 'New Age Tonics and Remedies'. There are rumors they have a cure. Perhaps you have a sick sibling or friend or other motives.

[B] At Eel's end - A bunch of boats tied together to make a 'market'. Brothells, bars, pubs, and gambling halls all make for a quaint scene of debauchery. Maybe you are gossiping about the latest news or looking to find cheap accomadations or company for the evening.

[C] Bothering one of the fine reglions in town for healing. The stiff priests at Abadar - God of commerce and wealth. The demon worshipers of Osmodius. The people's religion of Pharsma - Goddess of death, rebirth, and prophesy.

[D] Pick anything